The “King of the Hooks” Murloc (WIP) A still in progress Murloc model. Still nee…

The “King of the Hooks” Murloc (WIP) A still in progress Murloc model. Still needs a lot of work! 👌🏻 #zbrush #pixalogic #3d #3dmodel #3dmodeling #concept #conceptart #design #art #character #characterdesign #games #videogames #film #movie #movies #artist #zbrushsculpt… Read More

Breakdown_ProphetVelen_v001

Fan art project based on concept art by Wei Wang (Blizzard). Sculpted in zBrush, textured in Mari and rendered using Arnold for Maya. Likes: 0 Viewed: 1 source

Lars Stranden Character/Creature Reel 2018

A selection of personal character/creature projects from the past year Likes: 0 Viewed: 0 source

Breakdown_TrollHunter_v001

Fan art project based on the troll hunter character class from World of Warcraft. Sculpted in zBrush, textured in Mari and Substance Painter, rendered in Arnold for Maya. Likes: 0 Viewed: 1 source

murloc timelapse aspect 01

Songs: “In the Existence of Evil” and “Void Worship” by Pilgrim. Challenge webpage at behance.net/gallery/40927571/Dynamesh-sketch-murloc-(2016) Likes: Viewed: 15 supply

The Abode of Mist

The Abode of Mist is a fantasy arena for a fighting game. It is a student project heavyly inspired by the concept art of Jonathan Kirtz for Darksiders 2 and the works of Fanny Vergne for World of… Read More

murloc timelapse aspect 02

Audio: “Matterhorn” by Egypt. Task site at behance.net/gallery/40927571/Dynamesh-sketch-murloc-(2016) Likes: Considered: 7 resource

Samar V. Sonone Demoreel 2012

My initial demoreel of 2012, remarks and critiques are welcome. Likes: Considered: 109 resource

VFS Demo Reel 2017: 3D Modelling & texturing

These two figures are the fruits of my instruction at Vancouver Film College, in which I used a year diving head-initial into 3D modelling and texturing. Coco was conceptualized as my upcoming daughter, established making use of physically… Read More